- Extra money for loosing team - its necessary to add plugin like that, because its not helping at all for loosing team to wait 2-3 round for something like AK47 or M16.
- Teamkiller punish plugin update - if possible punishment menu to disapper next round after the teamkill. Its annoying that people wait with the menu open until the start of the next and then kill you. I know teamkillers kind of deserve it, but not all teamkills are intentional.
- Chicken must be removed AGAIN - mostly because of the bug that chicken skin turns back to normal player skin and people need to shoot on foot where the actual chicken is to kill it.Also its not glowing as it should all the time.
- Fireworks - i already talked about it, but it must be dealt with immediately - it leads to great lagg when spammed and could cause some games to crash.
- Napalm granade - should be made to only take half of heath the MOST and to take that health faster. Its really OP when used in small maps (like nipperhouse) or versus players in tank vehicles.
- Improving unbalanced maps with blockmaker plugin - Maverick and I will be talking about this, because those maps are not created for fun mode like our server and are easly to be exploited. We did something like that in the past and result ware great (remmember the time that people fly and rescue hostages in crazytank in secounds?

- Menu items must be more expensive to buy - current menu really gives huge advantage over the normal players. As the menu user kills more players, that's giving him more money and with that more using of the menu. But if the menu items are so exepsive, that you can use only 1 item per round, won't be so OP as now.
- Admin Skin for T must be changed to something, more visible - it was suggested before, that in some maps or areas of maps, horse skin is "hiding" the player as he blend easy with dark environment. We need to find some replacement for this skin.
If any of you know some way to improve out playtime in the server, let us know. You can use this topic for future suggestions on the matter.