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Maps
Posted: Wed Jun 06, 2018 5:54 pm
by Hunnnnnnnter
Here we all will put our maps that we will make by learning from xinored tutorials
Shooter's and mine first playable map .
http://www.mediafire.com/file/ejh5adma4 ... o_Maze.rar
Well we had made this map in March.

Re: Maps
Posted: Thu Jun 07, 2018 12:29 am
by Xinored
I say its very nice for first map. You have all the basic things that one playable map require - CT and T spawnpoints , lights, blocks for cover and some group object with textures. The things that you need to focus now is:
1. How to optimise your map, so players can play without laggs - you can try adding NULL texture to the places that players cant see in game, you can tie all of your blocks to func_detail to make them not create needless shadows and use few lights with high brighness.
2. Use better textures and scale them properly, you don't need them to fit entirely into the wall, but just to look as good as possible.
3. Create smaller spawnpoints . You don't need big open space for spawns and you only need about 10 spawn enitities for each team.
Thats for now , i hope to see more of your work in future.

Re: Maps
Posted: Tue Jun 19, 2018 11:10 am
by Maverick
Re: Maps
Posted: Wed Jun 20, 2018 7:54 pm
by Hunnnnnnnter
Thank you so much boss's!
Next time I will try to make better one, according to Boss xinored's steps
